![]() ![]() I got a bit nostalgic remembering the crisp clear pixels of the first two games, and missed seeing that same crispness in this new game. Once you're off on your own though, the gameplay is as nice as it ever was. The only difference is Isaac and Garet are with you for your first mission as NPCs that still can fight, which gives me the feeling of being babied. Fans of the series will know everything there is to know already about summoning, magic and the like, but will appreciate the refresher. The tutorial is fairly straightforward, though it seemed like it was babying me a little. You play as the descendants of the heroes, and start with the sons of Isaac, Garet and Ivan's daughter. As the first game was able to give something over to the second, there is no such carryover in this game, however if there is a second game made on the DS I would like to see some carryover. A disappointment was that there seems to be no need to own or hook up the prior game in the GBA slot of my DS to affect this game. Golden Sun: Dark Dawn lives up to it being a sequel as it takes place 30 years after the second golden sun game. ![]() Golden Sun was one of the few GBA games I played through the most, and even used a guide to make sure I found all the Djinn, because when summoning.the biggest bad asses are the best. I love this game, so so much!įor fans of the Golden Sun series, the first two games on the GBA were fantastic RPGs that involved a great magic system, clever Djinn strategies and weapons and summoning animations that made watching their cut scenes really rather nice. Its a shame that the release of it was in the same year as the 3DS, which might mean it doesn't get quite the press that it needs to or seen by as many people, but its a game worth checking out if you're into adventure games, storyline, or just really interesting gameplay and characters.Īt no point in this game did I feel really stuck, and sometimes failure can result in helping you figure out what to do. This game brings the adventure genre even more so to the DS than Phoenix Wright did, and while it has a distinctive similarity, it stands on its own as a highlight title to the DS itself. The game was $30 and I put down a prereserve for it. The designs of the characters and the art style are colorful and energetic, from funny ways of walking to character designs that make you giggle. You do get a compendium of the characters you meet and that can be fun and helpful as you beat the game. Sadly it doesn't seem to have a lot of replay value but it has memorable characters, music, storyline, I wouldn't mind playing it through again just to see the ending (I think there might be chapter select, I have to double check). I started playing about one part once in a while, and then towards the end found myself up at 4am trying to see how it ended! It had me in tears because I thought it was sad and happy and amazing all at the same time. The way you solve puzzles come across often as weird and fun, and the storyline is second to none. The gameplay is solid and your touch screen gets plenty of use. ![]() While there's typically only one way to get from one point to another, the storyline is phenomenal! The music is fantastic, and your companions range from a dog who had me loving him from the moment I met him to a young girl whose life you have to keep saving. You've been granted ghost trick powers for one reason or another, such as possessing objects and moving from one location to another via the telephone. Long story, you just died, and you have one night to find out why you died, and to prevent the deaths of those involved in your story. Its an adventure game, where you posses things.
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